4/17/2024 0 Comments Kill icon image krunkerdust and snow on some maps, and bullet casings) on and off. which will boost the performance for low-end devices (with substantially less computational power, e.g. Toggling this off will remove special Map properties like grass, etc. Toggling this on, will cut down the game's most performance seeking, unessential tasks and make the game run more smoothly, since the visual aspect of the game is reduced, it is recommended to turn this on only on lower-end devices with less computational power. Smooths out jagged lines at the cost of using more processing power and reducing frames. This is how you enable "stretched" resolution. It is on frame cap 0 (default)Ĭhanges the aspect ratio of your view in game. Setting the slider to 0 removes the limit, or "uncaps FPS". Enabling higher resolutions makes the game look better, but is more taxing on your computer, and can cause the game to lag.Ĭan control the maximum FPS attained, more useful for the client because using it results in a more stable FPS. Increases the speed and distance the mouse cursor travels in response to the speed you move your mouse.Ī slider that controls the resolution you have while playing Krunker. Shader based rendering program that renders certain textures. Skips rendering about half the frames per second while firing to reduce lag. The lower the value on the slider, the more movement is filtered out. Older version of the server browser selection menuĭisplays only servers from your default region selectionįilters out random and erratic movements of the mouse. Requires the game to be restarted to go into effect. This video goes into detail about this setting.Īutomatically directs your connection to the server through Cloudflare. Compensates for lost packets transferred due to lag by "predicting" what would've happened. Only recommended for players with weaker network connections. To summarize, the game sends more packets from the user's end to the server to improve hitreg, movement, and overall performance. There are 13 regions which can be chosen, choose the nearest region for lower latency/ping.Īs of Krunker update 4.1.0 there are 11 languages to be chosen from, only the English language is guaranteed 100% support and correctness but other languages are constantly in development as Krunker plans to support many more languages, thanks to the Krunker Translation Project.Ĭan improve hitreg if increased, at the cost of using up more bandwidth. The rocket launcher when shot on a wall nearby or on the floor deals 5 damage to the shooter too.Ĭurrently the only class capable of weapon-inflicted self-damage is the Rocket Launcher.The first option. The Rocket Launcher can deal area-of-effect (AoE) damage, allowing it to damage more than one player at the time. Thus it can be said that the lower the pierce value of a weapon, the less damage reduction it receives. So a weapon with a pierce value of 1 will deal 50% less damage, while a weapon with a pierce value of 0.2 will deal only 10% less damage. The damage reduction of a weapon is calculated base using the following formula: Base damage * (0.5 * pierce). However, if a weapon's bullet does pierce through an object, the damage dealt is lowered. However, some weapons cannot pierce through an an object these weapons include the Rocket Launcher, Pistol, Knife, Blaster, and Crossbow. Weapons can pierce through players, and certain objects on maps. Weapons deal decreasing damage with range starting at the weapon's respective "falloff range." Some weapons such as the Semi Auto do not have falloff damage and deal the same damage regardless of range.
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